Monday, March 8, 2010

.gEngine with .m3 model

I post screenshots from my game engine "gEngine". I develop it 1.5 year. GAPI is DirectX 9.0. 

Development :
       Scene:
            Chancked terrain ( realtime preload in second thread);
            StaticMeshes;
            DynamicMeshes ( only morph animation);
            SkyDome ( atmospheric scattering);
            WaterPlane ( reflection );
            Dynamic Grass;
            LevelManager ( manage level resource for instancing render );
            ResourceService : ( services for managing game resources );
                              ShaderService;
                              TexturesService;
                              StaticModelService;
                              DynamicModelService;
                              MapChankPreloadService;
       FileFomat's :
            .md2 ( Quake 2 morph animation );
            .m2   ( World of Warcraft static models );
            .m3   ( Star Craft 2 static models );
       Shaders :
            Lighting ( diffuse, specular, self shadowing);
            Parallax Mapping ( static models, terrain );
           
Atmospheric Scattering ( for SkyDome );
            Reflection Mapping ( for water plane );
            Shadow Mapping ( only for terrain );
            Post Effect Bloom;

Some screenshots from gEngine:








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