I post screenshots from my game engine "gEngine". I develop it 1.5 year. GAPI is DirectX 9.0.
Development :
Scene:
Chancked terrain ( realtime preload in second thread);
StaticMeshes;
DynamicMeshes ( only morph animation);
SkyDome ( atmospheric scattering);
WaterPlane ( reflection );
Dynamic Grass;
LevelManager ( manage level resource for instancing render );
ResourceService : ( services for managing game resources );
ShaderService;
TexturesService;
StaticModelService;
DynamicModelService;
MapChankPreloadService;
FileFomat's :
.md2 ( Quake 2 morph animation );
.m2 ( World of Warcraft static models );
.m3 ( Star Craft 2 static models );
Shaders :
Lighting ( diffuse, specular, self shadowing);
Parallax Mapping ( static models, terrain );
Atmospheric Scattering ( for SkyDome );
Reflection Mapping ( for water plane );
Shadow Mapping ( only for terrain );
Post Effect Bloom;
Some screenshots from gEngine:
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